![]() ![]() Unfortunately, I was seriously injured a couple months back and the symptoms continued to worsen as I pushed myself way too hard. Spreading the word would be a great help as well!īeta 1.2, out last month, was intended to be the last pre-Steam version as I prepared to provide Steam support beginning around late June (as per the Greenlight description, which used to say "Q2 release"). Thanks everyone for your support so far, and I'm hoping when the time comes you'll review Cogmind on Steam to help convince prospective players that it's a project worth supporting! More support means more features :D I have an old list I'll be referencing, and some have contacted me already, but I'll be on the lookout for more in the days to come. Let me know if you have any favorite streamers/LPers in mind that would be appropriate to contact about playing Cogmind. In the meantime, I'm working on putting together a Steam build, and all the other required announcements, marketing stuff, and whatnot. You can read the full EA spiel over on the new page, where you'll find plenty of details. The official launch is set for October 16th, 6pm PDT.Ĭheck out the Coming Soon page for more info, and to wishlist it if you'd like to be notified by Steam.Īs mentioned before, Cogmind is coming to Early Access so it's technically not a "full launch." Cogmind is already a very complete experience-fully playable, balanced, and generally free of bugs, so why EA? Basically I have a lot more stuff I'd like to add if possible, including even major new features, and declaring it EA is one way to signal that. Things are in motion! Cogmind is officially coming to Steam, with a new store page already set up and everything. ![]()
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